Dec 03, 2019. This download provides the Realtek. High Definition Audio Driver for the 3.5mm audio jack on Intel® NUC Kit. This audio driver is required if you plan to connect a microphone or headset to the audio.
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You can build an audio unit from scratch using the Core Audio frameworks directly. However, as described throughout this document, Apple strongly encourages you to begin with the freely downloadable Core Audio software development kit, or SDK. Apple builds all of the audio units that ship in OS X using the SDK.
The SDK offers many advantages to audio unit developers. The SDK:
-
Insulates you from almost all the complexity in dealing with the OS X Component Manager
-
Greatly simplifies development effort with a rich C++ class hierarchy. In many cases, you can create audio units with a few method overrides. This lets you build full-featured, commercial quality audio units without directly calling any of the APIs in the Core Audio frameworks.
-
Provides a straightforward starting point with Xcode audio unit project templates.
Obtaining the Core Audio SDK
Install the most recent Core Audio SDK. It is part of the Xcode Tools installation on the OS X DVD. You can also download it from Apple’s developer website at this location:
The Core Audio team updates the SDK frequently so be sure that you’re using the most current version.
The installer package places the SDK in a folder named
CoreAudio
at the path:
/Developer/Examples/CoreAudio/
on your startup volume.
Navigating within the Core Audio SDK
Note: This section describes version 1.4.3 of the Core Audio SDK. The Core Audio team updates the SDK frequently. As with all Apple SDKs, use the most current version.
The Core Audio SDK contains materials for working with audio units, audio files, codecs, MIDI, and the HAL. The
ReadMe.rtf
file within the CoreAudio
folder helps you get oriented. It includes a commented listing of the folders in the SDK, pointers to related resources from the Core Audio team, and release notes.
For audio unit development, the most important parts of the SDK are in the following folders:
-
AudioUnits
-
PublicUtility
-
Services
This section describes each of these folders in turn.
The AudioUnits Folder
The
AudioUnits
folder contains the C++ class hierarchy that you use to build audio units. This is in the AudioUnits/AUPublic
folder. The audio unit Xcode templates depend on this class hierarchy.
The
AudioUnits/CarbonGenericView
folder contains the source files for the Carbon generic view.
Host developers find the interfaces for Apple’s Cocoa generic view not in the Core Audio SDK but in OS X’s
CoreAudioKit
framework.
In addition to the
AUPublic
and CarbonGenericView
source folders, the AudioUnits
folder contains several complete example Xcode projects for audio units. You can use these projects in a variety of ways:
-
Directly using the the audio units built by these projects
-
Studying the source code to gain insight into how to design and implement audio units
-
Using the projects as starting points for your own audio units
The SDK includes the following example audio unit projects:
-
The DiagnosticAUs project builds three audio units that you may find useful for troubleshooting and analysis as you’re developing your audio units:
-
AUValidSamples detects samples passing through it that are out of range or otherwise invalid. You can choose this audio unit from the Apple_DEBUG group in an audio unit host such as AU Lab.
-
AUDebugDispatcher facilitates audio unit debugging. You can choose this audio unit from the Acme Inc group in an audio unit host such as AU Lab.
-
AUPulseDetector measures latency in host applications
-
-
The FilterDemo project builds a basic resonant low-pass filter with a custom view.
-
The MultitapDelayAU project builds a multi-tap delay with a custom view.
-
The SampleAUs project builds a pass-through audio unit that includes presets and a variety of parameter types.
-
The SinSynth project builds a simple instrument unit that you can use in a host application like GarageBand.
The PublicUtility Folder
This folder contains a miscellaneous collection of C++ and Objective-C source files used by the Core Audio SDK’s audio unit class hierarchy and by the sample projects in the SDK. You may want to examine these files to gain insight into how the class hierarchy works.
The Services Folder
This folder contains several Core Audio Xcode projects that build tools, audio units, and audio unit host applications. As with the projects in the
AudioUnits
folder, you can make use of these projects during audio unit development in a variety of ways:
-
Directly using the the tools, audio units, and host applications built by these projects
-
Studying the source code to gain insight into how Core Audio works, as well as insight into how to design and implement tools, audio units, and host applications
-
Using the projects as starting points for your own tools, audio units, and host applications
The Services folder contains the following Xcode projects:
- AudioFileTools
-
A project that builds a set of eight command-line tools for playing, recording, examining, and manipulating audio files.
- AudioUnitHosting
-
A project that builds a Carbon-based audio unit host application. Useful in terms of sample code for host developers but deprecated as a host for testing your audio units. (For audio unit testing, use AU Lab.)
- AUMixer3DTest
-
A project that builds an application that uses a 3D mixer audio unit.
- AUViewTest
-
A project that builds a windowless application based on an audio processing graph. The graph includes an instrument unit, an effect unit, and an output unit. There’s a menu item to open a view for the effect unit. The AUViewTest application uses a music player object to play a repeating sequence through the instrument unit.
- CocoaAUHost
-
A project that builds a Cocoa-based audio unit host application. This project is useful in terms of sample code for host developers but deprecated as a host for testing your audio units. (For audio unit testing, use AU Lab.)
- MatrixMixerTest
-
A project that builds an example mixer unit with a custom Cocoa view.
- OpenALExample
-
A project that builds an application based on the OpenAL API with Apple extensions. The application demonstrates control of listener position and orientation within a two-dimensional layout of audio sources.
Copyright © 2014 Apple Inc. All Rights Reserved. Terms of Use | Privacy Policy | Updated: 2014-07-15Clean and Optimize Your Mac to Improve Performance with Outbyte MacRepairIn order to use the program, it needs to be purchased and activated first.Developed for macOSSee more information about Outbyte and uninstall instructions. Please review EULA and Privacy Policy Outbyte.It is pretty annoying when you’re trying to watch a video but no sound is coming out from your Mac or when you try to jump on a video call, only to find that you can’t hear what the other party is saying. Audio issues in Catalina are different in nature, and these problems are caused by a variety of factors.No audio, audio glitches, problems with connecting an external audio device, internal components making strange sounds, or sound not working for particular apps are just some of the common audio issues in Catalina you may encounter.Sometimes, misconfigured audio or app settings can lead to static in your sound output, inability to adjust the volume, lack of output from the stereo, or totally no output at all.Because audio issues are caused by different factors, troubleshooting them can be quite time-consuming. For some users, audio only works after restarting Mac while others require some tweaking of the audio configuration. In the worst case scenario, Windows has to be reinstalled for the audio to work again.Audio issues are not unique to macOS Catalina. In fact, sound problems are a perennial problem, not just for Macs but other computers as well. So if your Mac is not playing sound, below are some of the basic troubleshooting methods you can try.Common Causes of Audio Issues in Catalina
If you encountered the problem after upgrading to Catalina, then it is possible that the upgrade broke some audio settings during the process. It could also be caused by incompatibility problems between the new operating system and your audio driver or software.Aside from these factors, corrupted drivers, hardware problems, incorrect audio settings, incompatible devices, and malware are also possible culprits.Whether you’re experiencing simple audio glitches or no sound at all, the solutions below should help you resolve your audio problems.How to Fix Audio Issues on Mac
Audio problems are caused by different factors, but all you need to do is narrow down the reason by working down our list below.Fix #1: Restart Your Mac.
Sometimes you just need to restart your Mac for audio to work. Rebooting your Mac will refresh your audio processes and applications, and most of the time, this does the trick. If it doesn’t work, you can also try booting into Safe Mode by pressing the Shift key when you restart.Fix #2: Check the Volume First
Before you spend the rest of the day trying to solve a non-existent issue, check the device’s volume first and make sure it is not muted. This method is often always overlooked, wasting endless hours of troubleshooting. To make sure your computer is not on mute, press and hold the F12 button on your keyboard to increase the volume. You can also use the slider in the menu bar to adjust the volume.You also need to check your Mac’s audio port to make sure that you haven’t left any headphones or other external devices still connected.Fix #3: Connect the Right Audio Device
If your Mac’s audio is still not functioning after the basic troubleshooting steps above, you need to find out whether your sound problem is system-wide or only affects a particular app.If you can’t hear any sound after connecting in your microphone, speaker, headphones, or other external devices, you need to look at the input and output audio device settings. There are times when macOS selects the wrong device because of misconfiguration, conflicts, driver incompatibility, or other reasons.To fix this, you need to make sure that the correct input device for your audio has been selected. To do this, follow the steps below:- Click the Apple menu, then launch System Preferences.
- Select Sound.
- Click on the Input tab to check the input audio device settings.
If you’ve plugged in your headphones, make sure that is the input device indicated in the audio settings. Repeat the same steps for the output audio device settings.One common mistake is leaving your Bluetooth device connected, such as your headphones, so the sound plays to that instead of through your computer’s speakers.Sometimes, switching from one audio output to another can also resolve the problem. You should also consider unplugging and then plugging back your audio devices. Don’t forget to uncheck the Mute option and adjust the sound output again.Another way to get a better view of all your output devices is by using the Audio MIDI Setup utility. Launch the app by searching for it using Spotlight, then choose Built-in Output. From here, you can set up the audio channel, format, bit-depth, and rate.If your audio sounds weird, you just need to tweak the audio settings. Once you’ve made the changes, close the app and try playing your audio again.Fix #4: Reset the Core Audio.
Core Audio is defined as a set of software frameworks created to handle the audio requirements in applications, which includes playback, editing, recording, signal processing, compression, and decompression, and a lot more.On macOS, coreaudiod is the launchdaemon that initiates and powers the Core Audio. Daemons usually run as root in the background, regardless if you’re logged in or not. The process names usually end with the letter d.If Mac is not playing sound or the audio becomes distorted, crackling, or noisy, resetting the coreaudiod process should fix the issue. This effectively restarts the audio on your Mac.There are two ways you can quit the process: via the Activity Monitor or the Terminal.To reset Core Audio via Activity Monitor, follow the steps below:- Launch Activity Monitor from Finder > Go > Utilities.
- Type in coreaudiod in the search dialog at the top-right.
- Once the coreaudiod process has been highlighted, click the Force Quit button to manually quit the process.
To reset Core Audio via Terminal, follow the steps below:- Launch Terminal from Finder > Go > Utilities.
- Type in the following command in the Terminal window: sudo killall coreaudiod
- Hit Return, then type in your administrator password.
Once the command has been executed, check your sound again if it is now working.The coreaudiod process should be restored using either method. In some cases, you may not hear any sound at all even after resetting the Core Audio. If this happens, shut down and restart your Mac and check again.If rebooting the computer isn’t an option at the moment, you can use this command instead:- Open Terminal using the instructions above.
- Type in the following command: sudo launchctl start com.apple.audio.coreaudiod
- The launchctl command should trigger the daemon and reinitialize the coreaudiod process.
Fix #5: Check Other Apps.
Third-party apps or plugins that integrate with your macOS can cause the audio on your Mac to not function correctly. Audio producers and sound engineers are careful of this, because hardware and software incompatibilities can easily occur with a new release of macOS. Although developers are generally quick and responsive to release app updates, the OS itself can be a source of headache.With the launch of macOS Catalina, all audio unit plugins should be notarized by Mac’s security systems. Non-notarized software is not allowed to run on Catalina, which means that older audio plugins will not work at all.Also, Catalina has finally ended the support for 32-bit apps, so 32-bit audio apps would no longer function.Fix #6: Update macOS.
Every macOS update comes with new features, tools, and improvements. If you read the changelog, you’ll notice many updates in audio drivers, kernel frameworks, Unix tools, and others. And most of the time, users also complain about new bugs.So if you’re having audio problems, updating your operating system is a good solution. But if you work with a dedicated sound workstation, make sure to install updates on the other Macs first before installing them to your production machine. Always keep a backup of your audio files in case the update goes wrong.Fix #7: Reset NVRAM.
NVRAM or non-volatile random-access memory, refers to the small amount of memory that your computer uses to save various types of settings, such as sound volume, start-up disk selection, display resolution, the time zone, and a lot more. Resetting the NVRAM by pressing the Option + Command + P + R keys can help resolve glitches with the audio and other issues you might be experiencing.Fix #8: Check for Any Problem with External Devices.
There are times when you plug in an external device, such as an HDMI TV, and the sound continues to come out from your internal speakers. However, you can see that the display is connected perfectly because the visual is playing on the TV.This means that there’s something wrong with the sound. And if you check Preferences > Sound > Output and the connected HDMI device doesn’t show up, it is because your audio is not being properly transmitted to the external device for some reason.The first thing you need to do is check the cable’s connection and look for any physical defects in the HDMI cable. Even small nicks can cause problems, so use an alternate cable if possible.Moreover, you need to make sure that your device is compatible. Some older components are not able to receive audio using an HDMI connection, even if your Mac and other devices can play audio through it. Keep in mind that older MacBook models released before mid-2010 cannot pass audio through the Mini DisplayPort.If you’re having sound issues with your connected device, this is what you need to do:Core Audio Download
- Go to Sound > Sound Effects.
- Click the dropdown menu in the Play sound effects through section and select your connected device.
- Reboot your Mac.
- Next, open System Preferences > Sound > Output and choose your device in the Select a device for sound output section.
- Finally, open the Audio MIDI Setup app once again.
- Choose the HDMI option from the left menu.
- Select your TV from the Output tab.
- If you don’t see the speaker icon next to HDMI, click the gear icon and tick off Use this device for sound output.
Mac Core Audio Driver Update
Summary
Core Audio Mac
It can be frustrating when Mac is not playing sound, so if you run into some audio issues in Catalina, check out our guide above and see which solution works for you.Core Audio Pc
If you’re running into errors and your system is suspiciously slow, your computer needs some maintenance work. Download Outbyte PC Repair for Windows, Outbyte Antivirus for Windows, or Outbyte MacRepair for macOS to resolve common computer performance issues. Fix computer troubles by downloading the compatible tool for your device.
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